Degrees to Radians Converter

°

Enter any angle — positive, negative, or decimal

Quick pick

Conversion Formula

radians = degrees × (π / 180)

180° × (π / 180) = 3.141593 rad

Radian Value

3.141593

= π rad

From 180°

In Gradians

200 gon

Full Rotations

0.5

sin(180°)

0

cos(180°)

-1

Inverse

3.141593 rad = 180°

Unit Circle — Your Angle Highlighted

90°180°270°180°

Common Degree-to-Radian Conversions

DegreesExact (π)Decimal (rad)
00
30°π/60.5236
45°π/40.7854
60°π/31.0472
90°π/21.5708
120°2π/32.0944
135°3π/42.3562
150°5π/62.618
180°π3.1416
270°3π/24.7124
360°6.2832

How to Use This Tool

  1. 1.Enter the angle in degrees in the input field — use negative values or decimals like −45 or 22.5
  2. 2.Read the radian result instantly — both the decimal value and the exact π fraction (when available)
  3. 3.Use the quick-pick buttons for common angles like 30°, 45°, 90°, or 180°
  4. 4.Check the unit circle diagram to see your angle visually, along with sin and cos values
  5. 5.Click any row in the reference table to load that angle into the converter

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How to Convert Degrees to Radians: Formula, Unit Circle & Common Angles

Degrees to radians conversion trips up everyone at some point — usually right when you're feeding an angle into Math.sin() and get gibberish back. The fix is simple: multiply degrees by π/180. That single operation converts any degree value into radians, the angle unit that calculus, physics, and every major programming language actually expect. This guide walks through the formula, the reasoning behind it, and the edge cases that catch people off guard.

Unit circle diagram showing degree-to-radian conversions at key angles including 30°, 45°, 60°, 90°, 180°, and 360° with their exact radian equivalents labeled along the circumference

The Degrees-to-Radians Formula

The conversion is one line of arithmetic:

radians = degrees × (π ÷ 180)

Where does π/180 come from? A full circle is 360° and simultaneously 2π radians. Divide both sides by 360 and you get 1° = 2π/360 = π/180 radians. That ratio — approximately 0.01745329 — is the conversion factor you multiply by any degree value.

To go the other direction, flip the fraction: multiply radians by 180/π. If you need that reverse conversion often, check out our radians to degrees converter.

What Is a Radian, Exactly?

Picture a circle with radius r. Now imagine laying a copy of that radius along the curved edge of the circle. The angle you've swept out — from the center of the circle — is exactly 1 radian. Since a circle's circumference is 2πr, it takes 2π radius-lengths to wrap all the way around. That's why a full revolution equals 2π radians (about 6.2832), not some rounder number.

Degrees, by contrast, exist because ancient Babylonians liked the number 360 — it's divisible by 2, 3, 4, 5, 6, 8, 9, 10, 12, 15, 18, 20, and more. Handy for splitting circles into equal parts, less handy for differential equations. Radians tie angle measurement directly to the geometry of the circle itself, which is why they simplify nearly every formula in higher mathematics.

Worked Examples with Common Angles

Let's walk through several conversions step by step so the formula becomes second nature.

Example 1 — 90 degrees: 90 × (π/180) = 90π/180 = π/2 ≈ 1.5708 rad. This is a right angle, the most fundamental angle in geometry.

Example 2 — 45 degrees: 45 × (π/180) = 45π/180 = π/4 ≈ 0.7854 rad. At π/4, sin and cos are both equal to √2/2. If your trig function returns 0.7071 for both, you know the input was correct.

Example 3 — 60 degrees:60 × (π/180) = π/3 ≈ 1.0472 rad. The interior angle of an equilateral triangle. In physics, 60° appears in projectile motion problems because it produces the same horizontal range as 30° (they're complementary).

Example 4 — 270 degrees: 270 × (π/180) = 3π/2 ≈ 4.7124 rad. This points straight down on the unit circle. The sine is −1 and cosine is 0.

Example 5 — −30 degrees: (−30) × (π/180) = −π/6 ≈ −0.5236 rad. Negative angles go clockwise. In game development, negative rotations are used constantly for camera and sprite movement.

Unit Circle Cheat Sheet

The unit circle is a radius-1 circle centered at the origin. Every point on it has coordinates (cos θ, sin θ). Memorizing the radian values at the 12 standard positions covers most of trigonometry:

DegreesRadianssin θcos θtan θ
0010
30°π/61/2√3/2√3/3
45°π/4√2/2√2/21
60°π/3√3/21/2√3
90°π/210
180°π0−10
270°3π/2−10
360°010

Notice the pattern in the first quadrant: sine values go 0, 1/2, √2/2, √3/2, 1 while cosine values go in reverse. If you remember one column, you know the other.

Why Radians Matter in Math and Code

Radians aren't just an alternative to degrees — they're the "natural" unit of angle. Three concrete reasons:

  • Calculus becomes clean. The derivative of sin(x) is cos(x), but only when x is in radians. Use degrees and you need an ugly π/180 correction factor on every derivative and integral.
  • Arc length is trivial.Arc length = radius × angle (in radians). With degrees you'd need arc = πr × degrees / 180. One is elegant; the other is a mess.
  • Programming functions expect radians. JavaScript's Math.sin(90) returns 0.894 — not 1 — because it reads 90 as radians, not degrees. Python, C, Java, Swift, Rust: same deal. Passing Math.sin(90 * Math.PI / 180) gives the correct 1.

In physics, NIST's SI unit guidelines define the radian as the SI coherent derived unit for plane angle. It's dimensionless — one radian is literally the ratio of two lengths (arc length / radius) — which is precisely why it slots into equations without extra conversion constants.

Degrees vs Radians vs Gradians

Three systems, three different ways to slice a circle:

FeatureDegreesRadiansGradians
Full circle360°400 gon
Right angle90°π/2100 gon
OriginBabylonian (base-60)Geometry (arc/radius)French metric system
Primary useEveryday, navigationMath, physics, codeSurveying, civil eng.
Symbol°radgon or grad

Gradians split the right angle into exactly 100 parts, which makes slope calculations simpler for surveyors. You can convert degrees to gradians with our degrees to gradians converter. Most scientific calculators include a DRG button to toggle all three modes.

Common Mistakes When Converting

Even experienced developers and students stumble on these:

  • Forgetting to convert before calling trig functions. Writing Math.sin(45) when you mean Math.sin(45 * Math.PI / 180). The first gives 0.8509 — the sine of 45 radians (about 2,578°), not 45°.
  • Multiplying by 180/π instead of π/180.That's the reverse operation. If your result is a huge number when you expected a small one (or vice versa), you've flipped the fraction.
  • Confusing π the number with π the symbol.In formulas, π/4 rad means approximately 0.7854 rad. Some students write "π/4 = 45" and forget to include the degree symbol — leading to confusion about which unit they're working in.
  • Rounding too early.If you round π to 3.14 mid-calculation, a 360° conversion gives 6.28 instead of the true 6.2832. That 0.05% error compounds across multi-step problems. Use your language's built-in Math.PI constant for full precision.

Quick Mental Math Tricks

You don't always need a calculator. These shortcuts cover 90% of classroom situations:

  • Divide by 60, then multiply by π/3. Since 180/60 = 3, angles that are multiples of 60° give clean fractions: 60° = π/3, 120° = 2π/3, 240° = 4π/3.
  • For 30° increments, divide the degree by 30 to get the numerator over 6. 30° = 1×(π/6), 60° = 2×(π/6), 90° = 3×(π/6), and so on.
  • 1 radian ≈ 57.3°. So 2 radians is about 114.6° and 3 radians is about 171.9°. This rough estimate is enough for sanity-checking your work. If your answer seems way off from these landmarks, recheck.
  • π ≈ 3.14159. For quick decimal estimates, 45° ≈ 0.785, 90° ≈ 1.571, 180° ≈ 3.142. Memorize these three and interpolate for angles in between.

When You Actually Need This Converter

A few scenarios where converting degrees to radians isn't just academic busywork:

  • Game development and graphics. Rotation functions in WebGL, Unity, Unreal, and canvas APIs expect radians. Artists and designers think in degrees; the GPU thinks in radians. Converting at the boundary keeps everyone sane.
  • Physics simulations. Angular velocity (rad/s), torque calculations, and pendulum equations all require radian input. Plugging in degrees silently produces wrong results that are hard to debug.
  • Robotics and CNC machining.Stepper motors often track position in encoder counts that map to radians. Converting from a human-readable degree specification to the machine's native radian reference is a daily task.
  • Trigonometry homework. Straightforward, but real — textbooks mix degree and radian problems, and getting the conversion wrong loses marks even when the rest of the work is correct.

If your work involves GPS coordinates in DMS format, you'll first convert DMS to decimal degrees, then decimal degrees to radians. That two-step pipeline is common in geolocation code.

Marko Sinko
Marko SinkoTechnical Tools Editor

Croatian developer with a Computer Science degree from University of Zagreb and expertise in advanced algorithms. Marko builds and verifies the technical tools, number system converters, and scientific calculators across UnitCalcTools, ensuring mathematical precision and developer-friendly interfaces.

Last updated: April 10, 2026LinkedIn

Frequently Asked Questions

Multiply the degree value by π/180. For example, 90° × (π/180) = π/2 radians, which is approximately 1.5708. This formula works because a full circle is 360° or 2π radians, so dividing both by 360 gives the ratio π/180 per degree.
There are exactly 2π radians in 360 degrees, which is approximately 6.2832 radians. This is because one full rotation around a circle traces an arc equal to 2π times the radius. Half a circle (180°) is π radians, and a quarter circle (90°) is π/2 radians.
45 degrees equals π/4 radians, which is approximately 0.7854 radians. This is one of the most common angles in trigonometry — the sine and cosine of π/4 are both √2/2 (approximately 0.7071), making it the angle where sin and cos are equal.
Radians simplify calculus formulas because the derivative of sin(x) is cos(x) only when x is measured in radians. With degrees, you'd need an extra factor of π/180 in every derivative and integral. Radians also connect angle measure directly to arc length: an angle of 1 radian cuts an arc exactly equal to the radius.
Degrees split a full circle into 360 equal parts — an arbitrary number chosen by ancient Babylonians. Radians measure angles by the ratio of arc length to radius, making a full circle 2π radians. Degrees are more intuitive for everyday use, while radians are mathematically fundamental and required in most programming languages and scientific formulas.
One radian equals approximately 57.2958 degrees. You can calculate this by dividing 180 by π. A radian is the angle formed when the arc length equals the radius of the circle. It is a surprisingly large angle — roughly the interior angle of a wide slice of pie.
Nearly all programming languages use radians for trigonometric functions. JavaScript's Math.sin(), Python's math.sin(), C's sin() — they all expect radians. If you pass 90 into Math.sin() expecting the sine of 90°, you'll get the wrong answer. Always convert degrees to radians first by multiplying by Math.PI / 180.
The most frequently used angles are: 30° = π/6 (0.5236 rad), 45° = π/4 (0.7854 rad), 60° = π/3 (1.0472 rad), 90° = π/2 (1.5708 rad), 180° = π (3.1416 rad), and 360° = 2π (6.2832 rad). Memorizing these six conversions covers the vast majority of trigonometry problems.

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